hatsuyuki0103/dsh-fight-scene-director
DeepSeek Harness ??:? Codex ?? fight-scene-director(??? AI ????????????)??? DSH ????,???? Seedance 2.0 / 2.5?MiniMax H3 ??????????
Project Overview项目介绍
dsh-fight-scene-director is a native DeepSeek Harness plugin that ships the Codex skill "多画风打戏导演 / fight-scene-director" as a DSH port, taking character, weapon, ability, scene, reference, story goal, duration, and trajectory inputs and emitting structured Chinese prompts tuned for Seedance 2.0, Seedance 2.5, and MiniMax H3. Its composition rule prioritises action causality and spatial movement before shot framing, and the original skill is © AIZAO Aloong under MIT, with this repository being the DeepSeek Harness adaptation and ship-copying upstream license and reference bytes.
The install path is dsh plugin --profile web add github:hatsuyuki0103/dsh-fight-scene-director (or a #v1.1.3 tag, a prebuilt .tgz from releases, a local checkout, or a manual link: entry that also lists the bundle in ~/.dsh/profiles/web/package.json); after restarting the harness the plugin joins the profile's bundle layers, verifiable via dsh --profile web --dump-config > tree.yml and grepping for id: dsh-fight-scene-director. Inside a session, the skill is model-invocable on plain prompts such as 帮我设计一段 30 秒的剑客对决打戏, or invoked explicitly with /fight-scene-director, producing an initial-position map, a character-trajectory map, and a combined character-plus-camera trajectory map suitable for melee, ranged, spell, group, summon, and transformation encounters across 15-second, 30-second, or custom durations.
The package depends only on Cordis, Node, and pnpm; cordis.patch.yml injects a single bundle row whose id is the package name, configurable inline via enableSkills, extraSkillDirs, and maxSkills (integer ≥ 1, with invalid values rejected loudly). Only one mount per profile is permitted because Cordis loader entry ids are globally unique. The node --test "test/*.test.mjs" suite enforces byte-identical upstream references and rejects forged skill candidates, and uninstall is dsh plugin --profile web remove followed by restart. Both the port (© 2026 hatsuyuki0103) and the upstream skill (© 2026 AIZAO Aloong) are MIT, and adding new skill files requires a harness restart while edits to existing ones reload automatically.
dsh-fight-scene-director 是一个面向 DeepSeek Harness 的原生插件,作为 Codex 技能"多画风打戏导演"的 DSH 移植版本运行。它接收用户提供的角色、武器、技能、场景、参考图、时长与轨迹控制,输出结构化的中文提示词,专门针对 Seedance 2.0、Seedance 2.5 与 MiniMax H3 三类 AI 视频模型进行适配,编排逻辑以动作因果与空间位移为先,分镜置于其后。
工作流程上,用户通过 dsh plugin --profile web add github:hatsuyuki0103/dsh-fight-scene-director 安装并重启 Harness,即可在会话中输入 /fight-scene-director 或自然语言触发技能。该插件适合需要生成连续、有因果关系的 AI 短片打斗场景的内容创作者,涵盖近战、远程、法术、群战、召唤与变身六类对战模式,时长支持 15 秒、30 秒及自定义。
依赖方面,插件以 cordis.patch.yml 作为 profile bundle 注入,可通过 inline 配置 enableSkills、extraSkillDirs、maxSkills 三项参数控制技能注册行为,每个 profile 仅能挂载一次以避免 id 冲突。测试套件使用 Node 内置 node --test,无需额外依赖,并强制 references 与上游提交保持字节一致。许可证为 MIT,原作与移植均为 2026 年。
请帮我安装这个 DSH 插件。安装前先完成【兼容性检查 + 安全性检查】,检查通过再动手。
插件:dsh-fight-scene-director(hatsuyuki0103/dsh-fight-scene-director)
仓库:https://github.com/hatsuyuki0103/dsh-fight-scene-director
本站详情页:https://www.yhbd.top/plugins/hatsuyuki0103-dsh-fight-scene-director/
本站登记:类型 plugin · 归类 原生 DSH 插件 · 许可证 MIT · ⭐ 3 · 最近提交 2026-09-14 · 主语言 JavaScript
按下面顺序执行,每步先把结论告诉我,再进入下一步:
【1 兼容性检查】
① 我这边:DSH 版本、Node 版本、操作系统、当前 profile(web / desktop)。
② 读它的 README、package.json、插件 manifest,列出它要求的 DSH 版本 / Node 版本 / 操作系统 / 外部依赖 / 需要另外先装的运行时。
③ 逐条比对,结论只写「满足 / 不满足 / 未知」三种;不满足的给出可行替代方案。
④ 检查是否和我已装的插件冲突:命令名重复、skill / tool 重名、端口占用、重复注册的 MCP server。
【2 安全性检查】
① 仓库可信度:和上面「本站登记」是否一致;star / fork 数、创建时间、最近提交,是否归档或长期停更。
② 安装脚本:逐行看 package.json 的 preinstall / install / postinstall,以及 install.sh、setup.ps1 之类脚本。出现 curl|bash、下载后直接执行、混淆代码、访问与插件功能无关的域名,立刻停下来告诉我,不要继续装。
③ 依赖:列出新增依赖,标出无人维护、或与知名包拼写近似的可疑包(typosquatting)。
④ 权限与副作用:它会读写哪些目录、访问哪些域名、需要哪些 DSH 权限(filesystem / network / shell / clipboard 等),以及怎么卸载和回滚。
⑤ 如果它要求 sudo / 管理员权限,或权限明显超出功能所需,先停下来问我。
【3 安装】
上面两步没有「不满足」和「高危项」时才执行;用官方推荐方式安装,不要自行提权。
【4 汇报】
用表格输出:检查项 / 结论 / 依据 / 是否需要我决策。拿不准的一律写「未知」并说明要我怎么确认——不要猜,也不要替我决定。
Send this message to DSH in your current session: it verifies compatibility and security first (answering met / not met / unknown item by item) and only installs once everything checks out — it will stop and ask you if it finds a high-risk item. The box scrolls; the copy is the full prompt. CLI install commands may not be accurate across systems, so DSH is the safer route.把上面这条消息直接发给当前会话里的 DSH:它会先核对兼容性与安全性(逐条给「满足 / 不满足 / 未知」),确认没问题再安装,有高危项会停下来问你。框内可滚动,复制到的是完整提示词;安装命令不一定准确,发给 DSH 更稳。
- Only 3 stars - very few users, little community feedback星标只有 3,几乎没人在用,遇到问题缺少社区反馈
DSH walks through these 9 checksDSH 会逐条核对这 9 项
Compatibility兼容性
- DSH, Node, OS and profile requirementsDSH 版本 / Node 版本 / 操作系统 / profile 是否满足要求
- External dependencies and runtimes (Electron / Python / Docker, ...)外部依赖与运行时(Electron / Python / Docker 等)是否齐备
- Conflicts with installed plugins: command names, skill / tool names, ports, duplicate MCP registration与已装插件是否冲突:命令名、skill / tool 重名、端口占用、重复 MCP 注册
Security安全性
- Repo matches the facts registered here; archived or abandoned?仓库是否与页面登记一致,是否归档或长期停更
- Safety of preinstall / install / postinstall and install.sh / setup.ps1preinstall / install / postinstall 与 install.sh、setup.ps1 是否安全
- curl|bash, download-then-execute, obfuscation, unrelated domains → stop immediatelycurl|bash、下载即执行、混淆代码、无关域名 → 立刻停止
- Typosquatting or unmaintained packages among the new dependencies新增依赖里有没有 typosquatting 或无人维护的包
- Requested permissions vs. what the feature actually needs申请了哪些权限、是否超出功能所需(filesystem / network / shell / clipboard)
- Any sudo / admin requirement, plus uninstall and rollback是否要求 sudo / 管理员权限,以及卸载与回滚方式
Anything uncertain must be marked unknown with a note on how to confirm it. This site's signal screen is a static snapshot, not a security audit.拿不准的必须标「未知」并说明要我怎么确认。本站的信号筛查是静态快照,不能替代安全审计。
Or use CLI install (for developers)或使用命令行安装(适合开发者)
CLI Install命令行安装
dsh plugin --profile web add github:hatsuyuki0103/dsh-fight-scene-director
把 hatsuyuki0103/dsh-fight-scene-director 加入你的 DSH 配置(web profile)即可启用。
READMEREADME
dsh-fight-scene-director
Use the Codex skill 多画风打戏导演 / fight-scene-director inside DeepSeek Harness.
It turns your characters, weapons, abilities, scene, references, story goal, duration, and trajectory controls into an executable AI-video fight prompt — action causality and spatial movement first, shots second. Output is structured Chinese prompts aimed at Seedance 2.0, Seedance 2.5, and MiniMax H3.
Original skill by AIZAO Aloong — ZzzAloong/fight-scene-director (MIT). This repository is the DeepSeek Harness port. See NOTICE and the port report for exactly what changed.
What it does
- Designs a complete fight from a text brief, or revises an existing one.
- Emits image prompts for an initial-position map, a character-trajectory map, and a character-plus-camera dual-trajectory map.
- Reads your supplied character / scene / initial-position / trajectory images and applies each by its role.
- Adapts action and camera work to melee, ranged, spell, group, summon, and transformation encounters.
- Supports 15 s, 30 s, and custom durations, and appends an adjustable rhythm panel after the copyable prompt.
- Keeps characters, weapons, abilities, destruction, and spatial position continuous across cuts.
Install
Option A — straight from GitHub (recommended)
dsh plugin --profile web add github:hatsuyuki0103/dsh-fight-scene-director
dsh plugin add forwards to pnpm add, and pnpm understands the
github:user/repo spec — no npm account or published package is required.
Append #<tag> to pin a revision for reproducibility:
dsh plugin --profile web add github:hatsuyuki0103/dsh-fight-scene-director#v1.1.3
Then restart the harness so the new profile layer is composed.
Option A2 — prebuilt tarball (no git, no build step)
Every release attaches the packed artifact, which pnpm installs directly:
dsh plugin --profile web add https://github.com/hatsuyuki0103/dsh-fight-scene-director/releases/download/v1.1.3/dsh-fight-scene-director-1.1.3.tgz
Use this when git-over-HTTPS is blocked on your network, or when you want a byte-pinned artifact rather than a branch.
Showing the opening section of the README — the full document lives in the repository以上为 README 开头摘要,完整文档在仓库内 · View the full README on GitHub →在 GitHub 查看完整 README →
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