Ready22Race/dsh-team-task

适用于DeepSeek Harness(dsh)的团队任务:长周期多智能体任务——审查计划DAG、运行时拥有的结算、事件日志真相、常驻协调器

Project Overview项目介绍

team-task is a DeepSeek Harness plugin for long-horizon multi-agent work. A lead plans a reviewed DAG; durable members execute nodes; a resident reconciler resumes tasks after crashes, restarts, or model failures. An append-only event log is the single source of truth, fence tokens reject stale writes, and a scheduler retries delivery. Review gates unlock dependents, and settlement happens at idle edges. Use it for hours-long goals needing review, recoverability, and replayable history. Caveat: M1 member wake-ups still need a live lead agent.

team-task 是面向 DeepSeek Harness 的多智能体插件,专门处理跨小时级长任务。Lead 规划需评审的 DAG,durable member 执行节点,常驻 reconciler 保障崩溃、重启与模型故障后任务继续;事件日志为唯一真相,fence 令牌防止迟到写入,投递由调度器重试。适用于需要评审门、失败可恢复、可重放历史的长期协作;当前 M1 缺少消费确认的成员唤醒(需上游 followup 支持)。

Or use CLI install (for developers)或使用命令行安装(适合开发者)

CLI Install命令行安装

dsh plugin --profile web add @ready22race/dsh-team-task

Ready22Race/dsh-team-task 加入你的 DSH 配置(web profile)即可启用。

READMEREADME

team-task — long-horizon multi-agent tasks for DeepSeek Harness

npm version MIT license DeepSeek Harness plugin

A DeepSeek Harness (dsh) plugin: a lead session plans a reviewed DAG, durable members execute its nodes, and a resident reconciler keeps the task moving — across model failures, interrupted turns, and harness restarts.

Built for goals that take hours, not turns.

Why

Team plugins optimized for short bursts fail on long tasks in predictable ways. team-task's answers, in one table:

Long-task failure team-task answer
A member finishes but never calls the completion tool Runtime-owned settlement: the run settles at its idle edge regardless; tools accelerate, never gate
The lead session goes offline mid-task Resident reconciler re-kicks every task on a timer; work resumes the moment the lead returns
An early hallucination poisons downstream work Review gate: only lead approve unlocks dependents; rework sends feedback back to the same node, attempts are first-class history
A reassigned worker writes a late result Fence tokens on an append-only event log; stale fences are rejected at the log, not by etiquette
Crashed process, lost wake-ups, stranded messages The event log is the only truth; delivery is the scheduler's job and is retried at every kick
Protocol prompt tax in every request Progressive playbooks: ~8-line resident trigger; lead/member protocols load on demand via team_task_playbook

Full rationale, axioms, state machine, and the event-log-native board design: docs/design.md.

Quick start

Prerequisites: Node ^22.19 || >=24 (Node 23 fails to boot dsh).

1. Install dsh (skip if you have it):

npm i -g @deepseek-ai/dsh

2. Add the plugin — pick one:

# npm (recommended)
dsh plugin --profile web add @ready22race/dsh-team-task

# straight from GitHub (the repo ships its build output — no build step)
dsh plugin --profile web add github:Ready22Race/dsh-team-task

# from source (contributors; installs as a link to your checkout)
git clone https://github.com/Ready22Race/dsh-team-task.git
cd dsh-team-task && pnpm install && pnpm build
dsh plugin --profile web add .

3. Verify the composition (expect an id: team-task row):

dsh --profile web --dump-config

4. Start dsh (a restart is required after plugin add — the bundle list is cached in-process):

dsh web

5. First run — open http://127.0.0.1:3080, set a model key (Settings → Models) and pick a workspace, then send:

用 team-task 跑一个长任务:先加载 lead playbook,规划一张带依赖和 预指派(assignee)的节点图,逐节点评审,最后合并交付。

You should see: a task card in the conversation, the board floater on the right (segments / filters / node cards / inspector), and <workspace>/.team-task/tasks/<id>/log.jsonl on disk. Pre-assigned nodes auto-flow when their dependencies approve; everything else waits for your explicit dispatch or review.

Tools

Tool Who What
team_task_playbook anyone Load the lead / member / recovery protocol on demand
team_task_create lead Create the task (+ optional initial plan DAG)
team_task_add_member lead Spawn a durable member with a role profile (provider/model/effort/playbook; omitted fields inherit the lead's route)
team_task_plan lead Add / update / cancel plan nodes
team_task_dispatch lead Dispatch a node (fence++), to a member, the shared pool, or the lead itself
team_task_await lead Block until review work exists or all nodes settle — instead of polling
team_task_complete assignee Claim completion with the current fence + a self-contained output
team_task_review lead approve (unlocks dependents) or rework (feedback required, carried into the next attempt)
team_task_send anyone Durable message to lead or teammate; scheduler delivers
team_task_status anyone Snapshot: nodes, runs, fences, member activity, attention list, your inbox
team_task_finish lead Close and archive (full event history and every run retained)

Storage

<workspace>/.team-task/
└── tasks/                                  # the task list, chronologically sorted
    └── 20260816-2145-竞品分析示例任务/       # id = created-at stamp + name slug (CJK kept)
        ├── log.jsonl        # append-only event log — the ONLY truth
        ├── snapshot.json    # latest projection (team situation + nodes + seq); derived
        └── inbox/
            ├── lead.jsonl   # per-recipient mailbox mirror; derived, human-readable
            └── <member>.jsonl

log.jsonl is the single source of truth; every surface (tools, board routes, offline verify) folds the same events, and any historical "team situation at time T" is a replay of the log prefix. snapshot.json and inbox/ are write-through derived views for humans — safe to read, never written by hand, and never read back by the code.

Configuration

- id: team-task
  config:
    stateDir: .team-task
    memberProvider: spawn      # subagent runtime backend, not an LLM provider
    memberMaxDepth: 1
    maxMembers: 8
    reconcileIntervalMs: 30000

Development

pnpm install
pnpm build
pnpm verify   # offline: fences, review gate, rework, settlement, replay determinism

Releasing (maintainers)

The repo commits lib/ so github: installs need no build step — always publish from a clean pnpm build (the css-module hashes are repo-relative, so the output is machine-independent).

npm login                      # account must own the @ready22race scope
npm publish --otp=<2FA code>   # prepublishOnly runs build + verify first

With 2FA enabled, npm publish alone returns 403 — pass --otp, or create a granular access token with "bypass 2FA" scoped to this package and put it in ~/.npmrc for tokenized publishes. After publishing, tag the release:

gh release create vX.Y.Z --title "dsh-team-task X.Y.Z" --generate-notes

Status & roadmap

  • M1 (this release) — host plugin end-to-end: tools, event log, fences, scheduler + reconciler, runtime settlement, review/rework, playbooks, board data routes (/plugins/team-task/state, /plugins/team-task/log).
  • M2 — the event-log-native board UI (kanban lanes + DAG overlay + attention strip + per-node run timeline + replay slider; design.md §6).
  • M3 — consumption-acked delivery and parentless member wake (needs upstream seams; tracked in design.md §7), npm publish, per-run cost accounting.

Known limits (v0.1): member wake-ups still require the live lead Agent (an upstream followup constraint — the reconciler resumes work when the lead returns); message_delivered marks inbox acceptance, not turn consumption.

中文速览

team-task 是面向长任务的 dsh 多智能体插件:lead 规划一张需评审的 DAG,durable member 执行节点,常驻 reconciler 保证崩溃/重启后任务继续。

核心主张(详见 docs/design.md):

  1. 事件日志是唯一真相 —— 状态是 log.jsonl 的纯投影,看板/工具/验证 折叠同一份事件,重放即历史。
  2. 进度归运行时,表达归模型 —— 成员不调完成工具也会在 idle 边被结算; 工具只是加速,不是闸门。
  3. fence 即运行权 —— 每次派发递增 fence,旧 fence 的迟到写入在日志层 被拒;停止 = 撤销 fence,不是发消息。
  4. 投递归调度器 —— 消息先落日志(立即安全),调度器在 idle 边 / 定时 sweep 时投递;没有"队长在线才能通信"。
  5. 评审是默认闸门 —— 只有 lead approve 才解锁下游;rework 必须带 反馈,原节点重派、attempt 历史完整保留;机械节点可声明 auto_approve 走快速档。
  6. 渐进式 playbook —— 常驻 prompt 只有 ~8 行触发器,完整协议按角色 (lead / member / recovery)用 team_task_playbook 按需加载。

License

MIT

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